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console log benchmark
(version: 0)
Comparing performance of:
console vs Empty
Created:
2 years ago
by:
Guest
Jump to the latest result
Script Preparation code:
var emptyFunction = function (theArgument) { return theArgument; };
Tests:
console
console.log('Logging stuff');
Empty
emptyFunction('Logging stuff');
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
console
Empty
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/125.0.0.0 Safari/537.36
Browser/OS:
Chrome 125 on Mac OS X 10.15.7
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Embed Benchmark Result
Test name
Executions per second
console
280574.4 Ops/sec
Empty
15177233.0 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
**What is being tested in the provided benchmark?** The provided benchmark is measuring the performance difference between two approaches: calling a function with an argument (`emptyFunction('Logging stuff');`) and directly logging to the console using `console.log('Logging stuff');`. In this case, the function call creates a temporary object on the stack, which is then passed as an argument to the `emptyFunction`. The `console.log` statement, on the other hand, simply outputs the string to the console without creating any additional objects. **Options compared:** The two options being compared are: 1. **Calling a function with an argument**: This creates a temporary object on the stack and passes it as an argument to the function. 2. **Directly logging to the console**: This does not create any additional objects. **Pros and Cons of each approach:** 1. **Calling a function with an argument:** * Pros: + Creates a temporary object, which may be beneficial for certain use cases (e.g., storing data). + Can provide additional benefits such as error handling or type checking. * Cons: + Creates unnecessary overhead due to the creation of a temporary object and the function call. + May slow down the benchmarked code. 2. **Directly logging to the console:** * Pros: + Fast and efficient, as it simply outputs the string to the console without creating any additional objects. + Reduces overhead and may improve performance. * Cons: + Does not create a temporary object, which may be beneficial for certain use cases. **Library usage:** There is no explicit library mentioned in the benchmark definition or test cases. However, it's worth noting that some libraries (e.g., `console`) are often used to provide logging functionality, and their usage can impact performance. **Special JS features or syntax:** The benchmark uses a feature of JavaScript called **function expressions**, which allow defining functions on-the-fly using the `var emptyFunction = function (theArgument) { ... };` syntax. This is not specific to the benchmark but rather a general feature of JavaScript. **Other alternatives:** For measuring performance in JavaScript, there are other alternatives such as: 1. V8 Perf: A tool provided by Google that allows measuring performance and optimizing code. 2. jsPerf: A popular online tool for measuring JavaScript performance. 3.BenchmarkDotNet: An open-source benchmarking library specifically designed for .NET and JavaScript. These tools offer more advanced features, customization options, and better performance accuracy compared to MeasureThat.net. However, they also require more setup and configuration to get started. MeasureThat.net is a simple, online tool that provides a good starting point for measuring basic JavaScript performance. Its limitations are mostly due to its simplicity and lack of advanced features, which may not be sufficient for complex or production-level benchmarks.
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