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Number([num].toFixed(precision)) vs scaling + Math.round()
(version: 0)
Number([num].toFixed(precision)) vs scaling + Math.round()
Comparing performance of:
toFixed(4) vs Scale and round
Created:
2 years ago
by:
Guest
Jump to the latest result
Script Preparation code:
var precision = 4; var someFloat = 121251.123456789012;
Tests:
toFixed(4)
Number(someFloat.toFixed(precision));
Scale and round
var scale = 10 ** precision; Math.round(someFloat * scale) / scale;
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
toFixed(4)
Scale and round
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
I'll break down the benchmark and explain what's being tested, compared, and the pros and cons of each approach. **Benchmark Overview** The benchmark is comparing two approaches to convert a floating-point number to an integer: 1. `Number([num].toFixed(precision))` 2. `var scale = 10 ** precision; Math.round(someFloat * scale) / scale` The goal is to determine which approach is faster and more efficient. **Library Used** In this benchmark, the `Math` library is used. Specifically, the `toFixed()` method, `Math.round()`, and exponentiation (`10 ** precision`) are utilized. **Special JavaScript Feature/Syntax** None are explicitly mentioned in this benchmark. **Benchmark Definition Explanation** The first benchmark definition uses `Number([num].toFixed(precision))`. This approach: * Converts the floating-point number to a string using `toFixed(precision)` * Uses `Number()` to convert the resulting string back to a number This approach can lead to additional overhead due to the string conversion. **Scale and Round Approach** The second benchmark definition uses `var scale = 10 ** precision; Math.round(someFloat * scale) / scale`. This approach: * Calculates an exponential scaling factor (`scale`) based on the desired precision * Multiplies the original floating-point number by the scaled value using `Math.round()` * Divides the result by the scaled value to recover the original integer This approach is often referred to as "scaling and rounding" or "arbitrary-precision arithmetic." **Pros and Cons** **Scaling and Rounding Approach (Scale and round)** Pros: * More efficient than string conversion * Can take advantage of arbitrary-precision arithmetic * May be faster for larger values due to reduced overhead Cons: * Requires additional calculations (exponentiation, multiplication, division) * May require more memory allocation due to the scaled value **String Conversion Approach (toFixed)** Pros: * Simple and easy to understand * Does not require additional memory allocation Cons: * Can lead to additional overhead due to string conversion * May be slower for larger values due to increased complexity **Other Alternatives** Some alternative approaches that could be considered in a similar benchmark include: 1. `Number(someFloat.toExponential(precision))`: This approach uses the `toExponential()` method instead of `toFixed()`. While it might seem more efficient, it's less common and may not provide the same level of precision. 2. `someFloat * 10 ** precision / 10 ** precision`: This approach multiplies and divides by a power of 10 to achieve scaling, but it can lead to rounding errors. Keep in mind that these alternatives might not be as well-established or widely supported, so they may not be suitable for production use.
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toFixed vs Math.round() with numbers222
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