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Euclidean distance comparison
(version: 0)
A demonstration of efficient and inefficient eculidean distance comparisons
Comparing performance of:
Simple vs Squared comparator
Created:
2 years ago
by:
Guest
Jump to the latest result
Script Preparation code:
pointA = { x: 1, y: 2}; pointB = { x: 10, y: 5}; maxDistance = 4;
Tests:
Simple
Math.sqrt(Math.pow(pointA.x - pointB.x, 2) + Math.pow(pointA.y - pointB.y, 2)) < maxDistance
Squared comparator
(Math.pow(pointA.x - pointB.x, 2) + Math.pow(pointA.y - pointB.y, 2)) < Math.pow(maxDistance, 2)
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
Simple
Squared comparator
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:133.0) Gecko/20100101 Firefox/133.0
Browser/OS:
Firefox 133 on Windows
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Test name
Executions per second
Simple
1857689984.0 Ops/sec
Squared comparator
1638046720.0 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
I'd be happy to explain what's being tested in the provided benchmark. **Overview** The benchmark compares two approaches to calculating the Euclidean distance between two points: `Math.sqrt(Math.pow(pointA.x - pointB.x, 2) + Math.pow(pointA.y - pointB.y, 2)) < maxDistance` and `(Math.pow(pointA.x - pointB.x, 2) + Math.pow(pointA.y - pointB.y, 2)) < Math.pow(maxDistance, 2)`. **Approach 1: Simple** This approach uses the traditional mathematical formula for Euclidean distance: √((x2 - x1)^2 + (y2 - y1)^2) In this case, it's used in conjunction with a less-than comparison operator (`<`) to check if the calculated distance is less than a predefined maximum distance. **Pros and Cons** Pros: * Easy to understand and implement * Uses standard mathematical library functions Cons: * May lead to slower performance due to floating-point arithmetic and comparison operations * Can be more prone to rounding errors **Approach 2: Squared comparator** This approach squares both the calculated Euclidean distance and the maximum distance before comparing them. This simplifies the calculation and avoids dealing with square roots. `Math.pow(pointA.x - pointB.x, 2) + Math.pow(pointA.y - pointB.y, 2) < Math.pow(maxDistance, 2)` **Pros and Cons** Pros: * Faster performance due to fewer operations * Less prone to rounding errors Cons: * Can be less intuitive for developers who are not familiar with this approach * May require more careful consideration of the maximum distance value to ensure accurate results **Library usage** The benchmark uses no external libraries, relying solely on JavaScript's built-in `Math` object. **Special JS feature/syntax** There is no special JavaScript feature or syntax being used in this benchmark. The code appears to be written in standard JavaScript. **Other alternatives** In theory, other approaches could be taken: 1. Using a library like LRU Cache to memoize the results of expensive calculations. 2. Utilizing a Just-In-Time (JIT) compiler to optimize the performance of the calculation. 3. Applying parallel processing techniques to calculate both distances simultaneously. 4. Leveraging a GPU-accelerated JavaScript engine to offload computationally intensive tasks. However, these alternatives are not shown in this benchmark definition and may require significant modifications to the code. I hope this explanation helps! Let me know if you have any further questions or need clarification on any of these points.
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