Toggle navigation
MeasureThat.net
Create a benchmark
Tools
Feedback
FAQ
Register
Log In
Long and dynamic Inheritance => Prototype vs Object Literal - v2
(version: 0)
Comparing performance of:
Function Prototype vs Object Literal
Created:
2 years ago
by:
Guest
Jump to the latest result
Tests:
Function Prototype
function Point(x, y){ this.x = x; this.y = y; } const pointParent = { add(point) { return new Point(this.x + point.x, this.y + point.y); } }; const pointParentParent = { sub(point) { return new Point(this.x + point.x, this.y + point.y); } }; Object.setPrototypeOf(pointParent, pointParentParent); Point.prototype = pointParent; var p1 = new Point(10, 10); var p2 = new Point(10, -10); var sum = p1.add(p2); var dif = p1.sub(p2);
Object Literal
const pointParent = { add(point) { return pointNew(this.x + point.x, this.y + point.y); } }; const pointParentParent = { sub(point) { return pointNew(this.x + point.x, this.y + point.y); } }; Object.setPrototypeOf(pointParent, pointParentParent); function pointNew (x, y) { let p = { x:x, y:y } Object.setPrototypeOf(p, pointParent); return p } let a1 = pointNew(10, 10); let a2 = pointNew(10, -10); let sum = a1.add(a2); let dif = a1.sub(a2);
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
Fork
Test case name
Result
Function Prototype
Object Literal
Fastest:
N/A
Slowest:
N/A
Latest run results:
No previous run results
This benchmark does not have any results yet. Be the first one
to run it!
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the benchmark and explain what's being tested. **Benchmark Definition** The benchmark is comparing two approaches to inheritance in JavaScript: 1. **Prototype-based Inheritance**: This approach uses the `Object.setPrototypeOf()` method to set the prototype of an object, effectively creating a new inheritance hierarchy. 2. **Object Literal-based Inheritance**: This approach uses object literals to create a new object that inherits from another object. **Test Cases** There are two test cases: 1. **Function Prototype**: This test case creates a `Point` function with a prototype that inherits from another `Point` function using `Object.setPrototypeOf()`. It then tests the `add()` and `sub()` methods on an instance of this inherited function. 2. **Object Literal**: This test case creates two object literals, `pointParent` and `pointParentParent`, where `pointParent` has an `add()` method that returns a new `Point` object with updated x and y coordinates. The `pointParentParent` object has a `sub()` method that also returns a new `Point` object. It then tests the `add()` and `sub()` methods on instances of these objects. **Options Compared** The benchmark is comparing the performance of two approaches: 1. **Prototype-based Inheritance**: This approach uses `Object.setPrototypeOf()` to create an inheritance hierarchy. 2. **Object Literal-based Inheritance**: This approach uses object literals to create a new object that inherits from another object. **Pros and Cons** **Prototype-based Inheritance:** Pros: * More flexible and dynamic, as it allows for easy modification of the prototype chain. * Can be faster, as it avoids the overhead of creating a new object literal. Cons: * Can lead to more complex code and harder-to-debug issues if not used carefully. * May have performance implications due to the overhead of `Object.setPrototypeOf()`. **Object Literal-based Inheritance:** Pros: * Easier to read and understand, as it uses familiar object-literal syntax. * May be faster, as it avoids the overhead of `Object.setPrototypeOf()`. Cons: * Less flexible and dynamic, as it's limited by the structure of the object literals. * May lead to more boilerplate code and harder-to-debug issues if not used carefully. **Libraries Used** In this benchmark, no specific libraries are mentioned. However, it's worth noting that some JavaScript frameworks or libraries may use these approaches differently or provide additional features that affect performance. **Special JS Features or Syntax** No special JavaScript features or syntax are mentioned in the benchmark definition or test cases. **Alternatives** Other alternatives for inheritance in JavaScript include: * **Class-based Inheritance**: This approach uses classes and constructors to define a new class that inherits from an existing class. * **Mixin-based Inheritance**: This approach uses object literals with `Object.assign()` to merge properties from multiple objects, effectively creating a mixin that can be applied to other objects. These alternatives have their own trade-offs in terms of flexibility, performance, and code readability.
Related benchmarks:
Object.prototype.hasOwnProperty vs obj.hasOwnProperty
Object.prototype.hasOwnProperty vs obj.hasOwnProperty vs Object.hasOwn
javascript new vs Object.create 2
javascript new vs Object.create 3
in vs Object.hasOwn vs Object.prototype.hasOwnProperty
Comments
Confirm delete:
Do you really want to delete benchmark?