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canvas2d.drawImage(imageElement) vs createImageBitmap(imageElement)
(version: 0)
Comparing performance of:
canvas2d.drawImage(imageElement) vs createImageBitmap(imageElement)
Created:
2 years ago
by:
Guest
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Script Preparation code:
var img = new Image(); var canvas = document.createElement('canvas'); var resCanvas = document.createElement('canvas'); var isReady = false; var frameRaw1 = null; var frameRaw2 = null; var result = null; img.addEventListener('load', function() { createImageBitmap(img).then(function(imageBitmap) { frameRaw2 = imageBitmap; canvas.width = frameRaw2.width; canvas.height = frameRaw2.height; frameRaw1 = canvas.getContext('2d'); resCanvas.width = frameRaw2.width; resCanvas.height = frameRaw2.height; result = resCanvas.getContext('2d'); isReady = true; }); }); img.src = 'https://cdn.britannica.com/20/194520-050-DCAE62F1/New-World-Sylvilagus-cottontail-rabbits.jpg';
Tests:
canvas2d.drawImage(imageElement)
frameRaw1.clearRect(0, 0, canvas.width, canvas.height); frameRaw1.drawImage(img, 0, 0); result.drawImage(canvas, 0, 0);
createImageBitmap(imageElement)
createImageBitmap(img).then(function(r) { frameRaw2 = imageBitmap; result.drawImage(frameRaw2, 0, 0); });
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
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Test case name
Result
canvas2d.drawImage(imageElement)
createImageBitmap(imageElement)
Fastest:
N/A
Slowest:
N/A
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Related benchmarks:
canvas2d.drawImage(imageElement) vs createImageBitmap(imageElement)
canvas2d.drawImage(imageElement) vs createImageBitmap(imageElement) (v2)
canvas2d.drawImage(imageElement) vs createImageBitmap(imageElement) (v3)
canvas2d.drawImage(imageElement) vs createImageBitmap(imageElement) (v321)
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