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closure vs classes js
(version: 0)
Comparing performance of:
closures vs classes
Created:
3 years ago
by:
Guest
Jump to the latest result
Tests:
closures
function createClosure(one, two) { let result = null; return { compute() { result = one * two * one * two; }, printResult() { console.log(result) } } } const amt = 200; let contents = new Array(amt); for (let i = 0; i < amt; i ++) { contents[i] = createClosure(Math.random(), Math.random()); contents[i].compute(); contents[i].printResult(); }
classes
class MyClass { result = null; constructor(one, two) { this.one = one; this.two = two; } compute() { this.result = this.one * this.two * this.one * this.two; } printResult() { console.log(this.result); } } const amt = 200; let contents = new Array(amt); for (let i = 0; i < amt; i ++) { contents[i] = new MyClass(Math.random(), Math.random()); contents[i].compute(); contents[i].printResult(); }
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
closures
classes
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
10 months ago
)
User agent:
Mozilla/5.0 (Linux; Android 10; K) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/137.0.0.0 Safari/537.36
Browser/OS:
Chrome 137 on Android
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Test name
Executions per second
closures
247.0 Ops/sec
classes
228.8 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
I'll break down the benchmark and explain what's being tested. **Benchmark Overview** The benchmark compares the performance of two approaches to create and execute code: closures (using a function) versus classes (using a class definition). **Options Compared** 1. **Closures**: A closure is a function that has access to its own scope, as well as the scope of its outer functions or variables. In this case, the `createClosure` function takes two parameters (`one` and `two`) and returns an object with two methods: `compute()` and `printResult()`. The closure captures the values of `one` and `two` by value, so they are preserved even when the outer function is executed. 2. **Classes**: A class is a blueprint for creating objects that have properties and methods. In this case, the `MyClass` class has two instance variables (`one` and `two`) and two methods: `compute()` and `printResult()`. The class definition uses the `this` keyword to access its own scope. **Pros and Cons of Each Approach** 1. **Closures**: * Pros: + More concise and expressive, as it eliminates the need for explicit getter and setter methods. + Can be more efficient, since there is no overhead from creating a class instance or accessing its properties through a dot notation. * Cons: + Can lead to tighter coupling between functions and their outer scope, making code harder to read and maintain. + May require additional effort to ensure that closures are properly scoped and don't leak variables into the global scope. 2. **Classes**: * Pros: + More explicit and readable, as it clearly defines a blueprint for creating objects with properties and methods. + Easier to extend or modify classes using inheritance or composition. * Cons: + Can be more verbose and cumbersome, especially when dealing with complex class hierarchies. + May incur overhead from creating a class instance and accessing its properties through a dot notation. **Library and Special JS Features** There are no libraries used in this benchmark, but I can explain some common JavaScript features that might be relevant: * **Arrow functions**: Not used in this benchmark, as the `createClosure` function is a traditional function definition. * **Prototype-based inheritance**: Not explicitly demonstrated, but classes do inherit properties and methods from their prototype chain. **Other Considerations** When choosing between closures and classes for creating code execution units, consider the following: * If you need a lightweight, flexible way to create small, self-contained pieces of code that don't require explicit getter and setter methods, closures might be a better choice. * If you prefer a more explicit, readable approach to defining blueprints for creating objects with properties and methods, classes are likely a better fit. **Alternatives** If you're interested in exploring alternative approaches to closures and classes, consider the following: * **MVP (Model-View-Presenter)** pattern: A design pattern that separates concerns into distinct components, which can lead to more modular and maintainable code. * **Function composition**: A technique for creating complex functions from simpler ones by combining them using function application or higher-order functions. * **Object functional programming**: An approach to writing code that uses data structures and algorithms as first-class citizens, often with a strong focus on immutability. Keep in mind that these alternatives may require additional context and expertise to effectively apply.
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