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Object lookup vs switch statement
(version: 0)
Comparing performance of:
Switch vs Object lookup
Created:
3 years ago
by:
Guest
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Script Preparation code:
var str = 'abc'; str = str.charAt(Math.floor(Math.random() * 3)); var objLiteral = { a: function() { console.log('A'); }, b: function() { console.log('B'); }, c: function() { console.log('C'); } }
Tests:
Switch
switch (str) { case 'a': console.log('A'); break; case 'b': console.log('B'); break; case 'c': console.log('C'); break; }
Object lookup
objLiteral[str]();
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
Switch
Object lookup
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided benchmark and explain what's being tested, compared, and their pros and cons. **Benchmark Overview** The benchmark measures the performance difference between using a `switch` statement and an object lookup (via bracket notation) to determine which branch to execute. The script preparation code generates a random string (`str`) that will be used as input for both approaches. **Script Preparation Code** ```javascript var str = 'abc'; str = str.charAt(Math.floor(Math.random() * 3)); ``` This code sets up the input string `str` by randomly selecting one of three possible values: `'a'`, `'b'`, or `'c'`. **Object Literal Definition** ```javascript var objLiteral = { a: function() { console.log('A'); }, b: function() { console.log('B'); }, c: function() { console.log('C'); } }; ``` This defines an object `objLiteral` with three properties (`a`, `b`, and `c`) each associated with a different logging function. **Benchmark Definition** The benchmark has two individual test cases: 1. **Switch** ```javascript switch (str) { case 'a': console.log('A'); break; case 'b': console.log('B'); break; case 'c': console.log('C'); break; } ``` This code uses a `switch` statement to determine which branch to execute based on the value of the input string `str`. 2. **Object Lookup** ```javascript objLiteral[str](); ``` This code uses bracket notation (`objLiteral[str]`) to dynamically access and execute the corresponding logging function for the randomly selected input value. **Comparison** The benchmark is designed to compare the performance of these two approaches: * **Switch Statement**: The traditional `switch` statement. * **Object Lookup**: Using object properties as dynamic dispatch targets. **Pros and Cons** Here's a brief overview of the pros and cons for each approach: 1. **Switch Statement**: * Pros: * Typically faster due to native compiler optimizations. * Easier to read and understand, especially for simple cases. * Cons: * Less flexible, as it's limited to a specific set of predefined cases. 2. **Object Lookup**: * Pros: * More flexible than `switch` statements, as you can add or remove properties dynamically. * Can be more suitable for complex scenarios where the number of cases is large. * Cons: * Typically slower due to JavaScript's dynamic nature and potential overhead. * May have performance penalties if not optimized properly. **Other Considerations** * **Library Usage**: The benchmark does not explicitly use any libraries. However, in a real-world scenario, you might need to consider additional dependencies or external modules that could impact performance. * **Special JS Features**: There are no special JavaScript features mentioned in the provided code. If the benchmark were to include such features, it would be essential to understand their implications on performance. **Alternatives** If you're considering alternative approaches for similar use cases: 1. **Array-based Dispatch**: Using an array of objects with corresponding functions can offer a compromise between `switch` statements and object lookup. 2. **Function-based Dispatch**: Utilizing function pointers or function caches might provide better performance in certain scenarios. However, the optimal approach depends on your specific requirements, codebase complexity, and performance constraints.
Related benchmarks:
Switch vs Object Literal defined once
Switch vs Object Literal larger
Switch vs Object Literal - testing with stable input
Switch vs Object Literal (fixed prep code)
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