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performance float vs getTime int
(version: 0)
Comparing performance of:
performance.now vs getTime
Created:
3 years ago
by:
Guest
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Script Preparation code:
this.last_time = 0; this.framerate = 60;
Tests:
performance.now
let time = performance.now(); this.last_time = this.last_time || time - (this.framerate * 1000); let time_diff = (time - this.last_time) / 1000;
getTime
let time = (new Date()).getTime(); this.last_time = this.last_time || time - (this.framerate * 1000); let time_diff = (time - this.last_time) / 1000;
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
performance.now
getTime
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's dive into the details of the provided benchmark and explain what is being tested, compared, and the pros and cons of each approach. **What is being tested?** The provided benchmark tests two approaches to measure the time elapsed between consecutive executions of a JavaScript function: `performance.now()` and `getTime()`. The test aims to compare the performance differences between these two methods in measuring time. **Options compared:** 1. **`performance.now()`**: This method measures the time elapsed since the last call to `performance.now()`, which returns the current system time in fractional seconds. 2. **`getTime()`**: This method returns the number of milliseconds since the Unix epoch (January 1, 1970) at the start of the program. **Pros and Cons:** * **`performance.now()`** * Pros: * Provides high-resolution timing measurements in fractional seconds. * More accurate for measuring short time intervals. * Less prone to variations due to system load or other environmental factors. * Cons: * Only works within a JavaScript context (not outside of it). * May not provide a consistent baseline across different systems. * **`getTime()`** * Pros: * Works both inside and outside of the JavaScript context. * Provides a consistent baseline across different systems. * Cons: * Offers lower resolution (millisecond precision) compared to `performance.now()`. * May be less accurate for measuring short time intervals due to variations in system load or other environmental factors. **Other considerations:** * **Accuracy**: When evaluating the accuracy of a timing measurement, consider both the inherent precision of the method and any external factors that might affect it (e.g., system load, CPU frequency changes). **Library usage:** In this benchmark, no libraries are explicitly mentioned or used. However, it's worth noting that some JavaScript environments or implementations may have built-in libraries or extensions for timing measurements. **Special JS features or syntax:** * The `performance.now()` method is a special feature provided by the Web APIs (Web Performance and Navigation APIs), which allows developers to measure time with high resolution in the browser. * There are no explicit mentions of any other special JavaScript features or syntax in this benchmark. **Other alternatives:** If you're looking for alternative methods to measure time, some options might include: * **`Date.now()`**: A less accurate equivalent to `getTime()`. * **`requestAnimationFrame()` + `Date.now()`**: Combining the `requestAnimationFrame()` callback with the `Date.now()` method can provide a high-resolution timing measurement. * **`setTimeout()`**: Using `setTimeout()` with a short delay and measuring the elapsed time might also be considered. However, it may not offer the same accuracy as `performance.now()`.
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