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RGB vs RGBa vs HSL vs Hex using Canvas (alpha: false)
(version: 0)
Same as https://www.measurethat.net/Benchmarks/Show/3995/0/rgb-vs-rgba-vs-hsl-vs-hex-using-canvas but with alpha: false
Comparing performance of:
RGBa vs RGB vs Hex vs HSL
Created:
3 years ago
by:
Guest
Jump to the latest result
HTML Preparation code:
<canvas id="canvasOne" width="400" height="400"></canvas> <canvas id="canvasTwo" width="400" height="400"></canvas> <canvas id="canvasThree" width="400" height="400"></canvas> <canvas id="canvasFour" width="400" height="400"></canvas>
Script Preparation code:
var canvasOne = document.getElementById("canvasOne"); var ctxOne = canvasOne.getContext("2d", {alpha:false}); var canvasTwo = document.getElementById("canvasTwo"); var ctxTwo = canvasTwo.getContext("2d", {alpha:false}); var canvasThree = document.getElementById("canvasThree"); var ctxThree = canvasThree.getContext("2d", {alpha:false}); var canvasFour = document.getElementById("canvasFour"); var ctxFour = canvasFour.getContext("2d", {alpha:false});
Tests:
RGBa
ctxTwo.fillStyle = 'rgb(255, 255, 255)'; ctxTwo.fillRect(0, 0, 400, 400); ctxOne.beginPath(); ctxOne.fillStyle = 'rgba(231, 76, 60, 0.1)'; ctxOne.arc(200, 200, 100, 0, Math.PI * 2, true); ctxOne.fill();
RGB
ctxTwo.fillStyle = 'rgb(255, 255, 255)'; ctxTwo.fillRect(0, 0, 400, 400); ctxTwo.beginPath(); ctxTwo.fillStyle = 'rgb(249, 206, 201)'; ctxTwo.arc(200, 200, 100, 0, Math.PI * 2, true); ctxTwo.fill();
Hex
ctxThree.fillStyle = 'rgb(255, 255, 255)'; ctxThree.fillRect(0, 0, 400, 400); ctxThree.beginPath(); ctxThree.fillStyle = '#f9cec9'; ctxThree.arc(200, 200, 100, 0, Math.PI * 2, true); ctxThree.fill();
HSL
ctxThree.fillStyle = 'rgb(255, 255, 255)'; ctxThree.fillRect(0, 0, 400, 400); ctxThree.beginPath(); ctxThree.fillStyle = 'hsl(15, 90%, 64%)'; ctxThree.arc(200, 200, 100, 0, Math.PI * 2, true); ctxThree.fill();
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (4)
Previous results
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Test case name
Result
RGBa
RGB
Hex
HSL
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided benchmark JSON and explain what's being tested, compared options, pros and cons, and other considerations. **What is being tested?** The benchmark measures the performance of four different methods to color fill rectangles in a 2D canvas: 1. **RGB**: Using the RGB (Red, Green, Blue) color model with alpha values. 2. **RGBa**: Using the RGB color model with alpha values. 3. **HSL**: Using the HSL (Hue, Saturation, Lightness) color model. 4. **Hex**: Using hexadecimal color codes. Each test case measures the time it takes to fill a 400x400 rectangle using each of these methods. **Comparison options:** The benchmark compares the performance of each method on different platforms and devices: * **Platform:** Desktop (Windows) * **Browser:** Firefox 111 * **Device:** Various desktop devices **Pros and cons of each approach:** 1. **RGB**: Fastest, but may not be as visually appealing due to limited color range. 2. **RGBa**: Similar performance to RGB, but with alpha values for transparency. 3. **HSL**: May have better color accuracy and visual appeal, but slower performance compared to RGB and RGBa. 4. **Hex**: Fastest, but requires more complex calculations to convert between hexadecimal and HSL/RGB colors. **Other considerations:** * The use of `alpha:false` in the context initialization ensures that alpha blending is not enabled for these tests. * The benchmark uses a fixed 400x400 rectangle size, which may not be representative of real-world scenarios. **Library usage:** The benchmark does not explicitly mention any libraries being used. However, it assumes that the browser's built-in canvas API will be used to render the graphics. **Special JS feature or syntax:** None mentioned in this specific benchmark. **Alternatives:** Other alternatives for coloring rectangles include: * Using a dedicated graphics library like WebGL or Babylon.js * Employing CSS gradients or sprite sheets * Utilizing hardware acceleration (e.g., GPU-based rendering) Keep in mind that these alternatives may have different performance characteristics and requirements compared to the original benchmark.
Related benchmarks:
RGB vs RGBa vs HSL vs Hex using Canvas
RGB vs RGBa vs HSL vs Hex using Canvas v2
RGB vs RGBa vs HSL vs Hex using Canvas with alpha = false
RGB vs RGBa vs HSL vs Hex using Canvas with alpha = false and all solid colors
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