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prototype vs class based 1
(version: 0)
Comparing performance of:
prototype vs class
Created:
3 years ago
by:
Guest
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Tests:
prototype
const obj = { a: 1, b: 2, itemQty: 10, stockStatus: 'IN_STOCK' } function itemFilter(transformer) { delete transformer.item.itemQty; delete transformer.item.stockStatus return transformer.transform(); } /* function featureRoleFilter(item) { delete item.stockStatus return item } */ function TransformItem(item) { this.item = item; this.transform = () => this.item; } for(let i=0;i < 10000;i++) { const i = new TransformItem(obj) console.log(i) itemFilter(i) console.log(i.item) }
class
const obj = { a: 1, b: 2, itemQty: 10, stockStatus: 'IN_STOCK' } class Item { constructor() { this.item = obj; } transform() { return this.item; } } class FeatureRoleFilter extends Item { constructor(t) { super(); this.t = t; } transform() { delete this.item.itemQty; delete this.item.stockStatus; return this.t.transform(); } } for(let i=0;i<10000; i++){ let transformer = new Item(); console.log(transformer.transform()) transformer = new FeatureRoleFilter(transformer) console.log(transformer.transform()) }
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Result
prototype
class
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's dive into the world of JavaScript microbenchmarks! **Benchmark Definition** The provided JSON represents a benchmarking test case on MeasureThat.net, which compares the performance of two approaches: prototype-based and class-based object creation and manipulation. **Options Compared** The benchmark tests the following options: 1. **Prototype-based approach**: This method creates objects dynamically using the `new` keyword, without declaring a class. The `TransformItem` function is used to create new items from an existing `obj` reference. 2. **Class-based approach**: This method defines two classes: `Item` and `FeatureRoleFilter`. The `Item` class has a constructor that initializes the object with a reference to the original `obj`, and the `FeatureRoleFilter` class extends `Item` to provide additional functionality. **Pros and Cons of Each Approach** 1. **Prototype-based approach**: * Pros: Lightweight, flexible, and easy to use. * Cons: Performance may be slower due to dynamic object creation, and code readability can be affected by the lack of explicit classes. 2. **Class-based approach**: * Pros: Provides a clear structure for organizing code and data, and can lead to more maintainable and scalable applications. * Cons: Can result in heavier class overhead, especially if using inheritance. **Library Usage** None of the provided benchmark test cases use any external libraries. **Special JS Features or Syntax** The `class` keyword is used in the `FeatureRoleFilter` class definition. This feature was introduced in ECMAScript 2015 (ES6) and provides a concise way to define classes, which are similar to prototypes but offer more structure and readability. **Other Alternatives** If you're interested in exploring alternative approaches, consider the following: 1. **Functional programming**: You can use functional programming techniques, such as mapping and filtering, to achieve similar results without objects or classes. 2. **Module-based approach**: Instead of creating objects dynamically, you could define a module that exports functions or values that can be used by other parts of your application. In summary, the benchmark test case on MeasureThat.net provides an interesting comparison between prototype-based and class-based approaches in JavaScript. While both have their pros and cons, the choice ultimately depends on the specific requirements and constraints of your project.
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