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Lodash.js vs Native random2
(version: 0)
Comparing performance of:
Native vs Lodash.js filter
Created:
3 years ago
by:
Guest
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HTML Preparation code:
<script src="https://cdn.jsdelivr.net/npm/lodash@4.17.4/lodash.min.js"></script>
Script Preparation code:
var max1 = 100000; // 100,000 (100 Thousand) var max2 = 10000000; // 10,000,000 (10 Million) var max3 = 100000000; // 100,000,000 (100 Million) var arr1 = []; //for (var i = 0; i <= max1; i++) { arr1.push(i); } var arr2 = []; for (var i = 0; i <= max2; i++) { arr2.push(i); } var arr3 = []; //for (var i = 0; i <= max3; i++) { arr3.push(i); }
Tests:
Native
Math.random() * 150 - 75;
Lodash.js filter
_.random(-75, 75);
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
Native
Lodash.js filter
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's dive into the explanation of the provided benchmark. **Benchmark Overview** The benchmark compares two approaches: native JavaScript and Lodash.js (a popular JavaScript utility library) for generating random numbers within a specific range. **Native vs Lodash.js** In the `Script Preparation Code`, we see that there are three arrays (`arr1`, `arr2`, and `arr3`) created using different methods: * `arr1`: Created with a traditional `for` loop, where the loop iterates from 0 to `max1` (100,000) and pushes each value into the array. * `arr2`: Created with a traditional `for` loop, similar to `arr1`, but iterates from 0 to `max2` (10,000,000). * `arr3`: Completed using a traditional `for` loop, iterating from 0 to `max3` (100,000,000). These arrays are likely used as test subjects for measuring the performance of generating random numbers. **Options Compared** The benchmark compares two options: 1. **Native JavaScript**: Uses built-in JavaScript functions (`Math.random()` in this case) to generate random numbers. 2. **Lodash.js**: Utilizes a utility library function (`_.random()`) specifically designed for generating random numbers within a specified range. **Pros and Cons** **Native JavaScript:** * **Pros:** Built-in, widely available, and efficient for most use cases. * **Cons:** May not be suitable for specific requirements (e.g., high-performance applications) or when dealing with large ranges of values. **Lodash.js:** * **Pros:** Provides a consistent and predictable way to generate random numbers within a range, making it easier to write maintainable code. Also offers more features than native JavaScript functions. * **Cons:** Adds overhead due to the library, which may impact performance in critical sections of code. **Library Used (Lodash.js)** The `_.random()` function from Lodash.js generates random numbers within a specified range (in this case, -75 to 75). This function takes two arguments: the lower and upper bounds of the range. The result is a value between these bounds, inclusive. **Special JS Feature/Syntax** In this benchmark, no special JavaScript features or syntax are used beyond what's necessary for generating random numbers. **Alternatives** Other alternatives for generating random numbers include: * **Seedrandom.js**: A JavaScript library that provides more control over the randomness generation process. * **Crypto-JS**: A JavaScript library that includes functions for generating cryptographically secure random numbers. Keep in mind that these alternatives might have different use cases or requirements, depending on your specific needs.
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