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Object.prototype.toString.call vs typeof (only isObject, full implementation)
(version: 0)
Comparing performance of:
typeof -> object vs Object.prototype.toString.call -> object
Created:
3 years ago
by:
Guest
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Script Preparation code:
var types = { array: [1, 2, 3], number: 123, string: '123', map: new Map([ [1, 1], [2, 2], [3, 3] ]), set: new Set([1, 2, 3]), buffer: new ArrayBuffer([1, 2, 3]), boolean: true, arrow: () => {}, function: function() {}, object: {} } var values = Object.values(types)
Tests:
typeof -> object
values.map(value => typeof value === "object" && !Array.isArray(value) && value !== null)
Object.prototype.toString.call -> object
values.map(value => Object.prototype.toString.call(value) === '[object Object]')
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
typeof -> object
Object.prototype.toString.call -> object
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
**Benchmark Overview** The provided benchmark, hosted on MeasureThat.net, compares the performance of two approaches to check if an object is an instance of another type in JavaScript: 1. `typeof` operator 2. `Object.prototype.toString.call()` method Both methods are tested with a set of predefined types (arrays, numbers, strings, maps, sets, buffers, booleans, arrow functions, and objects) to ensure the results are accurate. **Options Compared** The benchmark compares two approaches: 1. **`typeof` operator**: This is a built-in JavaScript operator that returns a string indicating the type of an object. 2. **`Object.prototype.toString.call()` method**: This is a method on the `Object` prototype that returns a string representing the type of an object. **Pros and Cons** **`typeof` Operator:** Pros: * Fast and lightweight, making it suitable for performance-critical code. * Easy to read and write, as it's a built-in operator. * Works with most types of objects. Cons: * Can return incorrect results for some edge cases (e.g., `NaN`, `Infinity`, or objects with non-standard prototype chains). * Does not provide additional information about the object's type beyond its category (e.g., array, number, string). **`Object.prototype.toString.call()` Method:** Pros: * Provides more detailed information about an object's type, including its class name and any prototype chain. * Can handle edge cases that `typeof` may not cover. Cons: * Slower than the `typeof` operator due to the method call overhead. * Requires explicit method invocation (`Object.prototype.toString.call()`), which can make code more verbose. **Library Used** None of the benchmark tests explicitly use any libraries beyond the built-in JavaScript `Object` prototype and the `Array`, `Map`, `Set`, and `Buffer` constructors. **Special JS Features/Syntax** The benchmark does not mention using any special JavaScript features or syntax, such as async/await, generators, or ES6 classes. The code is written in traditional JavaScript, with no explicit use of modern language features. **Other Alternatives** If you need to check the type of an object in JavaScript, other alternatives include: 1. Using a library like `lodash.type` or `type-checker` for more advanced type checking. 2. Implementing your own type checking function using `instanceof` or a custom implementation. 3. Using a different method, such as `constructor.name` or `class` syntax (available in ES6+). Keep in mind that these alternatives may have their own trade-offs and performance characteristics.
Related benchmarks:
isArray vs instanceof vs Symbol.iterator vs Object.prototype.toString.call
instanceof vs .prototype.isPrototypeOf vs Object.prototype.toString.call vs typeof vs isArray vs Symbol.iterator
Object.prototype.toString.call vs typeof (only isObject)
t9834yt9h43
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