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Comparing performance of Math.floor(x); vs Math.round(x); vs (0.5 + x) << 0;
(version: 0)
Comparing performance of:
Math.floor(x); vs Math.round(x) vs (0.5 + x) << 0;
Created:
3 years ago
by:
Guest
Jump to the latest result
Script Preparation code:
var x = Math.random() * 100000000; var y;
Tests:
Math.floor(x);
y=Math.floor(x);
Math.round(x)
y=Math.round(x)
(0.5 + x) << 0;
y=(0.5 + x) << 0;
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (3)
Previous results
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Test case name
Result
Math.floor(x);
Math.round(x)
(0.5 + x) << 0;
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
2 years ago
)
User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:122.0) Gecko/20100101 Firefox/122.0
Browser/OS:
Firefox 122 on Windows
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Embed Benchmark Result
Test name
Executions per second
Math.floor(x);
349444768.0 Ops/sec
Math.round(x)
352376544.0 Ops/sec
(0.5 + x) << 0;
347423904.0 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided benchmark and explain what's being tested. **Benchmark Description** The website MeasureThat.net provides a platform for users to create and run JavaScript microbenchmarks. The current benchmark is designed to compare the performance of three different ways to round a number: 1. `Math.floor(x)` 2. `Math.round(x)` 3. `(0.5 + x) << 0` **Options Compared** The benchmark tests the performance of each option by modifying the JavaScript code as follows: * For `Math.floor(x)`, the code is simply `y = Math.floor(x);`. * For `Math.round(x)`, the code is `y = Math.round(x);`. * For `(0.5 + x) << 0`, the code is `y = (0.5 + x) << 0;`. **Pros and Cons of Each Approach** 1. **Math.floor(x)**: * Pros: Simple, efficient, and widely supported. * Cons: Can result in truncation errors if the input value is not an integer. 2. **Math.round(x)**: * Pros: More precise than `Math.floor(x)` and handles fractional inputs correctly. * Cons: Can be slower due to the rounding operation. 3. **(0.5 + x) << 0**: * Pros: Can produce a slightly faster result than `Math.round(x)`, as it uses a bitwise shift instead of a rounding operation. * Cons: Requires careful handling of edge cases, such as overflow and underflow. **Library Used** The benchmark does not explicitly mention any libraries. However, the use of `Math` functions suggests that the JavaScript implementation is standard. **Special JS Feature or Syntax** None mentioned in this specific benchmark. **Other Considerations** When implementing these options, developers should be aware of potential edge cases, such as: * Integer overflow/underflow for `(0.5 + x) << 0` * Fractional input handling for `Math.round(x)` * Truncation errors for `Math.floor(x)` **Alternative Approaches** If the benchmark's goal is to compare rounding performance with additional features, consider the following alternatives: 1. **Decimal arithmetic**: Use a decimal library (e.g., Decimal.js) to round numbers with precise control over rounding modes and precision. 2. **Fuzzy matching**: Implement fuzzy matching algorithms (e.g., Levenshtein distance) for `Math.round(x)` or `(0.5 + x) << 0` to compare floating-point numbers with tolerance. 3. **Approximation methods**: Use approximation techniques, such as Taylor series expansion or binary search, to improve the performance of rounding operations. Keep in mind that these alternatives may introduce additional complexity and trade-offs, so choose them only if necessary for your specific use case.
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