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Test prototype speed
(version: 0)
Comparing performance of:
No Prototype vs With Prototype
Created:
8 years ago
by:
Guest
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Script Preparation code:
var Vec2 = function(x, y) { this.x = x || 0; this.y = y || 0; return this; }; Vec2.prototype.add = function(v, y) { if (arguments.length === 1) { this.x += v.x; this.y += v.y; } else { this.x += v; this.y += y; } return this; };
Tests:
No Prototype
var v = new Vec2(); v.x += 1; v.y += 1;
With Prototype
var v = new Vec2(); v.add(1,1)
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
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Test case name
Result
No Prototype
With Prototype
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided JSON and explain what is being tested. **Benchmark Definition** The benchmark definition represents the JavaScript code that will be executed during the test. In this case, there are two benchmarks: 1. **No Prototype**: The code simply creates a new instance of the `Vec2` class, increments its `x` and `y` properties by 1. 2. **With Prototype**: The code also creates a new instance of the `Vec2` class but uses the `add` method to increment its `x` and `y` properties. **Options Compared** The options being compared are the performance differences between executing JavaScript code without prototype inheritance (i.e., using `new`) versus with prototype inheritance. **Pros and Cons** * **Without Prototype Inheritance:** + Pros: - Can lead to more predictable behavior, as each instance is a separate object. - May result in better optimization by the JavaScript engine. + Cons: - Can be slower due to the overhead of creating a new object and binding methods to it. * **With Prototype Inheritance:** + Pros: - Can lead to more concise code, as instances can inherit behavior from parent classes. - May result in faster performance, as the JavaScript engine can optimize the lookup for properties and methods. + Cons: - Can lead to unexpected behavior if not used carefully, as prototype inheritance can modify or override existing objects. **Library and Purpose** The `Vec2` class is a custom library that represents a 2D vector with `x` and `y` properties. The `add` method is used to increment the `x` and `y` values of an instance. **Special JS Features/Syntax** There are no special JavaScript features or syntax mentioned in the benchmark definition. **Other Alternatives** If you wanted to test the performance difference between these options, you could consider additional variations, such as: * Using a different type of inheritance (e.g., `Function.prototype` instead of prototype chain) * Adding more properties or methods to the `Vec2` class * Testing with different types of objects (e.g., arrays, objects) * Using a different JavaScript engine or version Keep in mind that these variations would require additional benchmark definitions and test cases.
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