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if-else vs object 2
(version: 0)
Comparing performance of:
object vs if-else
Created:
3 years ago
by:
Guest
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Script Preparation code:
class Host { A = 1; B = 2; C = 3; } var host = new Host(); var x = Math.floor(Math.random() * 3); function testObject(h, p) { const obj = { [h.A]: 1, [h.B]: 2, [h.C]: 3, } return obj[p]; } function testIfElse(h, p) { var v = 0; if (p === h.B) { v = 1; } else if (p === h.C) { v = 2; } else { v = 0; } return v; }
Tests:
object
testObject(host, x);
if-else
testIfElse(host, x);
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
object
if-else
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
I'll break down the provided benchmark and its options, pros, cons, and other considerations. **Benchmark Overview** The `if-else vs object 2` benchmark compares the performance of two approaches: 1. **Object-based approach**: The `testObject` function accesses an object using bracket notation (`obj[h.A]`) based on the value of `h.B`. 2. **If-else approach**: The `testIfElse` function uses a series of if-else statements to determine which branch to execute. **Library and Special Features** The benchmark uses the following JavaScript library: * None, but it utilizes the built-in `Math.random()` function to generate random values. There are no special JavaScript features or syntax used in this benchmark. **Benchmark Preparation Code Analysis** The script preparation code defines two classes: `Host` with properties `A`, `B`, and `C`, and an instance of this class, `host`. The script also generates a random value `x` between 0 and 2. Two functions are defined: * `testObject`: Takes the `host` object and the random value `x` as arguments. It returns the value associated with `h.B` in the object. * `testIfElse`: Takes the same arguments as `testObject`. It uses if-else statements to determine which branch to execute based on the value of `p`. **Options Compared** The two options being compared are: 1. **Object-based approach**: The `testObject` function accesses the object using bracket notation (`obj[h.A]`) based on the value of `h.B`. 2. **If-else approach**: The `testIfElse` function uses a series of if-else statements to determine which branch to execute. **Pros and Cons** * **Object-based approach**: + Pros: Fast access to object properties using bracket notation. + Cons: May be slower due to the overhead of string manipulation (e.g., creating a string representation of `h.B`). * **If-else approach**: + Pros: Can be faster for small values of `p` since it avoids the overhead of string manipulation. + Cons: Slower for larger values of `p` due to the number of if-else statements and potential branching. **Other Considerations** * The benchmark uses a relatively simple object with only three properties, which may affect the performance results. Adding more properties or using a more complex object could alter the outcome. * The use of `Math.random()` generates random values, which might not be representative of typical usage patterns. * The benchmark is run on multiple executions per second, which amplifies any differences in performance between the two approaches. **Alternatives** Other alternatives for measuring JavaScript performance include: 1. **Benchmarking libraries**: Such as Benchmark.js or micro-benchmark, which provide more features and flexibility than MeasureThat.net. 2. **WebAssembly-based benchmarks**: Which can be used to measure performance on a wide range of devices, including mobile and embedded systems. 3. **JavaScript engines' built-in benchmarking tools**: Some JavaScript engines, like V8 (used by Chrome), have built-in benchmarking tools that can provide more detailed results. Please note that the choice of benchmarking tool or approach depends on specific use cases and requirements.
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