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uint8array
(version: 0)
Comparing performance of:
a vs b
Created:
8 years ago
by:
Guest
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Script Preparation code:
var arr = new Uint8Array(999000); for (var i = 0; i < arr.length; i++) arr[i] = 3;
Tests:
a
var arrA = new Uint8ClampedArray(arr.buffer);
b
var arrB = new Uint8ClampedArray(arr);
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
a
b
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/126.0.0.0 Safari/537.36
Browser/OS:
Chrome 126 on Mac OS X 10.15.7
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Test name
Executions per second
a
5112090.5 Ops/sec
b
868.4 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the benchmark and explain what's being tested. **What is being tested?** The benchmark is testing the performance difference between creating a new `Uint8ClampedArray` instance with a shared buffer (`arr.buffer`) versus passing the entire array as an argument to the constructor (`new Uint8ClampedArray(arr)`). In other words, the question is: "Is it faster to create a new `Uint8ClampedArray` instance with a reference to the original array's buffer, or by passing the entire original array as an argument?" **Options being compared** There are two options being compared: 1. **Shared buffer**: Creating a new `Uint8ClampedArray` instance with a shared buffer (`arr.buffer`). This means that the constructor takes ownership of the original array's data and creates a new view into it. 2. **Passing the entire array**: Passing the entire original array as an argument to the constructor (`new Uint8ClampedArray(arr)`). This means that each `Uint8ClampedArray` instance has its own copy of the data. **Pros and Cons** **Shared buffer:** Pros: * Can be more efficient in terms of memory allocation, as only a single buffer needs to be allocated. * Can be faster, since the constructor doesn't need to create a new copy of the data. Cons: * Requires careful management of the original array's lifetime, to avoid memory leaks or crashes when the arrays are garbage collected. * May not work correctly if the original array is modified after creation, as it can affect the entire `Uint8ClampedArray` instance. **Passing the entire array:** Pros: * Is simpler to use and manage, since each `Uint8ClampedArray` instance has its own copy of the data. * Works correctly even if the original array is modified, since each `Uint8ClampedArray` instance has its own independent copy of the data. Cons: * Requires more memory allocation, as multiple buffers need to be allocated for each `Uint8ClampedArray` instance. * May be slower, since the constructor needs to create a new copy of the data. **Library and purpose** In this case, there is no explicit library being used. However, it's worth noting that creating a `Uint8ClampedArray` instance with a shared buffer or by passing the entire array as an argument is a common pattern in JavaScript performance optimization, particularly when working with large arrays of binary data. **Special JS feature or syntax** There are no special features or syntax being used in this benchmark. The code is standard JavaScript, using only basic language constructs and built-in types. **Other alternatives** If you're interested in exploring alternative approaches to creating `Uint8ClampedArray` instances, here are a few options: * Using the `Buffer` class: Instead of passing an array as an argument, you can pass a buffer object directly to the constructor. * Using `TypedArrays`: Some browsers support typed arrays with additional features, such as `Uint8TypedArray` or `Float32Array`. These types may offer better performance or more flexibility than `Uint8ClampedArray`. * Using native WebAssembly modules: If you're targeting modern web browsers that support WebAssembly, you can create binary data using the WebAssembly module API and then use `Uint8Array` to work with it. Keep in mind that these alternatives may have their own trade-offs and requirements, and may not be suitable for every use case.
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