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Lodash clamp VS Math.min, Math.max (Conditional)
(version: 0)
Comparing performance of:
Lodash clamp vs Manual Math.min Math.max vs Conditional Math clamp
Created:
3 years ago
by:
Guest
Jump to the latest result
HTML Preparation code:
<script src='https://cdnjs.cloudflare.com/ajax/libs/lodash.js/4.7.11/lodash.min.js'></script>
Script Preparation code:
const clamp = (number, boundOne, boundTwo) => { if (!boundTwo) { return Math.max(number, boundOne) === boundOne ? number : boundOne; } else if (Math.min(number, boundOne) === number) { return boundOne; } else if (Math.max(number, boundTwo) === number) { return boundTwo; } return number; };
Tests:
Lodash clamp
_.clamp(150, 10, 100);
Manual Math.min Math.max
Math.min(Math.max(150, 10), 100);
Conditional Math clamp
((number = 150, boundOne = 10, boundTwo = 100) => { if (!boundTwo) { return Math.max(number, boundOne) === boundOne ? number : boundOne; } else if (Math.min(number, boundOne) === number) { return boundOne; } else if (Math.max(number, boundTwo) === number) { return boundTwo; } return number; })();
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (3)
Previous results
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Test case name
Result
Lodash clamp
Manual Math.min Math.max
Conditional Math clamp
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (Linux; Android 10; K) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/135.0.0.0 Mobile Safari/537.36
Browser/OS:
Chrome Mobile 135 on Android
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Embed Benchmark Result
Test name
Executions per second
Lodash clamp
16092474.0 Ops/sec
Manual Math.min Math.max
30114890.0 Ops/sec
Conditional Math clamp
29840674.0 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's dive into explaining the benchmark. **Overview** The provided JSON represents a JavaScript microbenchmarking test case for the `clamp` function, which is used to limit a value within a specified range. The test compares three different approaches: 1. Using the Lodash library (`_clamp`) 2. Manual implementation of `Math.min` and `Math.max` 3. Conditional implementation of `Math.clamp` **Lodash Library** The Lodash library is a popular JavaScript utility library that provides a wide range of functions for tasks like array manipulation, string processing, and more. In this case, the `_clamp` function is used to limit a value within a specified range. **Manual Implementation** The manual implementation of `Math.min` and `Math.max` involves using these built-in functions to find the minimum or maximum value between two numbers. This approach requires explicit function calls and comparisons. **Conditional Implementation** The conditional implementation of `Math.clamp` is similar to the Lodash `_clamp` function but uses a more concise syntax. It checks for different conditions to determine which bound to return. **Pros and Cons** Here's a brief summary of the pros and cons of each approach: * **Lodash `_clamp`**: Pros: + Shorter code + Easier to read and maintain + Reduces boilerplate code * Cons: + Adds external library dependency + May incur overhead due to function call and object lookup * **Manual Implementation**: + Pros: - No external dependencies - Can be optimized for specific use cases - Understood by all developers familiar with `Math.min` and `Math.max` + Cons: - Longer code - More prone to errors due to increased complexity - May require more manual optimization efforts * **Conditional Implementation**: + Pros: - Similar syntax to Lodash `_clamp` - Easy to understand for developers familiar with conditional statements + Cons: - May not be as concise as Lodash `_clamp` - Limited readability for developers unfamiliar with the syntax **Special JS Feature** The provided benchmark uses a feature called "arrow functions" (introduced in ECMAScript 2015). An arrow function is a shorthand way of defining small functions. In this case, the conditional implementation uses an arrow function to define the `clamp` function. **Other Alternatives** Some other alternatives for implementing `clamp` functions include: * Using the `Math.floor` and `Math.ceil` functions to achieve similar results * Implementing a custom binary search algorithm to find the closest bound * Utilizing GPU acceleration using WebGPU or WebGL It's essential to note that the choice of implementation depends on specific requirements, such as performance, code readability, and maintainability.
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clamp with min max vs ternary
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