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new versus raw object creation
(version: 0)
Comparing performance of:
new vs {}
Created:
4 years ago
by:
Guest
Jump to the latest result
Script Preparation code:
let entityId = 0; function Entity () { this.id = entityId++; this.x = 0; this.y = 0; this.angle = 0; } function createEntity () { const obj = { id : entityId++, x : 0, y : 0, angle : 0, } return obj; }
Tests:
new
const obj = new Entity (); obj.angle = obj.x + obj.y;
{}
const obj = createEntity (); obj.angle = obj.x + obj.y;
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
new
{}
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided benchmark and its testing. **Benchmark Description** The benchmark compares two approaches to create objects in JavaScript: using the `new` keyword and creating an object from scratch without the `new` keyword (also known as "raw object creation"). **Options Compared** 1. **New Keyword**: Using the `new` keyword to create a new instance of an object. 2. **Raw Object Creation**: Creating an object directly from scratch using the `{}` syntax. **Pros and Cons of Each Approach** * **New Keyword** * Pros: * Easier to read and understand, especially for complex objects with multiple constructors or inheritance. * Automatic property initialization and prototype chain management. * Can be more efficient due to optimizations in the JavaScript engine. * Cons: * May introduce overhead due to the creation of a new object and potential garbage collection. * **Raw Object Creation** * Pros: * Can be faster since it doesn't involve creating a new object or prototype chain. * Provides more control over the initial state of objects. * Cons: * Less readable and maintainable, especially for complex objects or those with multiple constructors. * Requires manual property initialization. **Library Usage** In this benchmark, no external libraries are used. The `Entity` function is a custom class that represents an entity in the game. It has properties like `id`, `x`, `y`, and `angle`. The `createEntity()` function creates new objects using either the `new` keyword or raw object creation. **Special JavaScript Features** This benchmark uses JavaScript features such as: * Classes (defined using the `function Entity () { ... }` syntax) * Constructor functions (`Entity`) * Property initialization (`this.id = entityId++`, `obj.x = 0`, etc.) * Prototype chain management These features are part of modern JavaScript and are used to create and manage objects in a concise and expressive way. **Alternatives** Other alternatives for creating objects in JavaScript include: 1. **Class expressions**: Using the `class` keyword with function declarations, like `class Entity { ... }`. 2. **Constructor functions without the `new` keyword**: Creating object constructors without using the `new` keyword, like `function Entity() { ... }`. 3. **ES6 modules and classes**: Using ES6 modules and class syntax to create objects. Each of these alternatives has its own strengths and weaknesses, depending on the specific use case and requirements.
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