compare drawing lots of sprites (filled circles and squares) using various canvas methods II WITH ROUNDED PIXELS (version: 0)
This benchmark compares methods of drawing lots of sprites onto a HTML5 canvas element. We test two basic "sprites": a filled square and a filled circle.
We can explicitly draw them with path drawing methods, or drawing a prototype and copying them onto the canvas multiple times, using drawImage, or putImageData.
Comparing performance of: draw squares vs draw circles vs drawImage squares vs drawImage circles vs putImageData squares vs putImageData circles