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toFixed vs toPrecision vs Math.round() vs Math.floorfast2
(version: 0)
Comparing performance of:
toFixed(4) vs toPrecision(4).toString() vs (Math.round(*10000)/10000).toString() vs Math.floor fast
Created:
4 years ago
by:
Guest
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Script Preparation code:
var someFloat = 673.123456789;
Tests:
toFixed(4)
someFloat.toFixed(4);
toPrecision(4).toString()
someFloat.toPrecision(4);
(Math.round(*10000)/10000).toString()
(Math.round(someFloat*10000)/10000);
Math.floor fast
~~(someFloat * 10000) / 10000;
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (4)
Previous results
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Test case name
Result
toFixed(4)
toPrecision(4).toString()
(Math.round(*10000)/10000).toString()
Math.floor fast
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's dive into the explanation. **Benchmark Context** MeasureThat.net is a website that allows users to create and run JavaScript microbenchmarks. A benchmark is a controlled experiment designed to measure the performance of a specific piece of code or functionality. In this case, we have a benchmark that compares the performance of four different methods for rounding a floating-point number: `toFixed`, `toPrecision`, `Math.round()`, and an alternative implementation using bitwise operations (`~~`). **Options Compared** The four options are compared in terms of their execution time: 1. **`toFixed(4)`**: Rounds the number to 4 decimal places. 2. **`toPrecision(4).toString()`**: Rounds the number to 4 significant digits and converts it to a string using `toString()`. 3. **`(Math.round(someFloat*10000)/10000).toString()`**: Rounds the number by multiplying it by 10,000, rounding to the nearest integer using `Math.round()`, and then dividing by 10,000. 4. **`~~(someFloat * 10000) / 10000`**: Rounds the number using bitwise operations (`~~`). The `~~` operator performs a two's complement round (i.e., rounds down if the fractional part is greater than or equal to 0.5). **Pros and Cons** Here's a brief summary of the pros and cons of each option: 1. **`toFixed(4)`**: Pros: * Simple and intuitive. * Fast execution time. Cons: * May not produce precise results due to rounding errors. 2. **`toPrecision(4).toString()`**: * Pros: + Produces more accurate results than `toFixed`. + Can be useful when working with scientific notation or significant digits. * Cons: + Slower execution time compared to `toFixed`. + Requires calling `toString()` to get the result as a string. 3. **`(Math.round(someFloat*10000)/10000).toString()`**: * Pros: + More accurate than `toFixed` and can be used for more precise rounding. + Can be useful when working with large numbers or high-precision arithmetic. * Cons: + Requires multiplying and dividing by large numbers, which can lead to precision errors. + More complex implementation compared to `toFixed`. 4. **`~~(someFloat * 10000) / 10000`**: * Pros: + Fast execution time due to bitwise operations. + Simple implementation. Cons: * May not produce accurate results due to the use of two's complement rounding. * Limited precision and control over the rounding behavior. **Library Usage** In this benchmark, we don't see any explicit library usage. However, it's worth noting that `Math.round()` is a built-in JavaScript function that uses a specialized algorithm for rounding numbers. **Special JS Features/Syntax** There are no special JavaScript features or syntax used in this benchmark. The code is straightforward and relies on standard JavaScript operators and functions. **Other Alternatives** If you're interested in exploring alternative rounding methods, here are some options: 1. **`Number.EPSA`**: Some browsers have a `Number.EPSA` constant that can be used to specify the number of decimal places for `toFixed()`. 2. **`Big.js` or `decimal.js` libraries**: These libraries provide more precise arithmetic operations and rounding functions, but may introduce additional overhead due to their complexity. 3. **Custom implementation using IEEE 754 floating-point numbers**: You can implement your own rounding algorithms using the IEEE 754 standard for floating-point numbers. Keep in mind that these alternatives may not be as simple or intuitive as the methods used in this benchmark, and may require more expertise in low-level programming or numerical computations.
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