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getter tree vs single method
(version: 0)
Comparing performance of:
getter tree vs single method
Created:
9 years ago
by:
Guest
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Script Preparation code:
function Method(change) { this.change = change; } Method.prototype = { constructor: method, getVars: function() { if (this.change >= 0) { return { color: 'green', icon: 'up' }; } else { return { color: 'red', icon: 'down' }; } }, }; function Getters(change) { this.change = change; } Getters.prototype = { constructor: getters, get positive() { return this.change >= 0; }, get icon() { return this.positive ? 'up': 'down'; }, get color() { return this.positive ? 'green': 'red'; }, } var method = new Method(1); var getters = new Getters(1);
Tests:
getter tree
var icon = getters.icon; var color = getters.color;
single method
var allVars = method.getVars(); var icon = allVars.icon; var color = allVars.color;
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
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Test case name
Result
getter tree
single method
Fastest:
N/A
Slowest:
N/A
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided benchmark and explain what is tested, the pros and cons of different approaches, and other considerations. **Benchmark Definition** The benchmark consists of two test cases: 1. **Getter Tree**: This approach uses a getter tree to access variables from an object. In JavaScript, getters are functions that provide read-only access to properties of an object. 2. **Single Method**: This approach calls a single method `getVars` on an object to retrieve the values of multiple variables. **Script Preparation Code** The script preparation code defines two classes: `Method` and `Getters`. Both classes have a constructor and several getter methods that return different values based on the instance's `change` property. **Options Compared** The benchmark compares the performance of two approaches: * **Getter Tree**: This approach uses getters to access variables from an object. It has two nested getters: `get positive`, `get icon`, and `get color`. * **Single Method**: This approach calls a single method `getVars` on an object to retrieve the values of multiple variables. **Pros and Cons** * **Getter Tree**: + Pros: - Easier to read and understand, as each getter is a separate function. - Can be more efficient if each getter needs to perform a different operation. + Cons: - May incur overhead due to the number of function calls. - May lead to slower performance if the getters are complex or perform many operations. * **Single Method**: + Pros: - Typically faster, as it reduces the number of function calls. - Can be more efficient for simple cases with few variables. + Cons: - More difficult to read and understand, especially for complex logic. - May require additional memory allocation for the `getVars` method. **Library** Neither test case uses a specific library. However, both classes `Method` and `Getters` use JavaScript's built-in object features, such as getters and constructors. **Special JS Feature or Syntax** This benchmark does not explicitly use any special JavaScript features or syntax beyond what is standard in the language. **Alternative Approaches** Other approaches to accessing variables from an object could include: * **Property Access**: Directly accessing properties of the object using dot notation (e.g., `obj.propertyName`). * **Method Call with Object Prototype**: Calling a method on an object's prototype, which can be slower due to the search path rules in JavaScript. * **Closure**: Using a closure to encapsulate variables and functions that access them. Keep in mind that the choice of approach depends on the specific use case, performance requirements, and personal preference.
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