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Class vs Prototype Performance
(version: 0)
Comparing performance of:
Classes vs Prototype
Created:
4 years ago
by:
Guest
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Script Preparation code:
function PersonFunction(s) { this.e = 'hello '+s; } PersonFunction.prototype.say = function(){ console.log(this.e) } class PersonClass{ constructor(s){ this.e = 'hello '+s; } say(){ console.log(this.e) } }
Tests:
Classes
var person1 = new PersonFunction('world');
Prototype
var person2 = new PersonClass('world');
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
Classes
Prototype
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
3 months ago
)
User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/144.0.0.0 Safari/537.36 Edg/144.0.0.0
Browser/OS:
Chrome 144 on Windows
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Test name
Executions per second
Classes
58818560.0 Ops/sec
Prototype
57967716.0 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
**Overview of the Benchmark** The provided JSON represents a JavaScript microbenchmark test case on MeasureThat.net. The benchmark compares the performance of two approaches: classes and prototypes. **What is being tested?** In this test, a `PersonFunction` constructor is defined to create instances of the `Person` class. Each instance has an "e" property initialized with a string concatenation expression. A `say()` method is also defined on both the prototype and class implementations of the `Person` class. The benchmark tests how fast these two approaches execute, specifically: 1. Creating instances of `PersonFunction` (classes approach) 2. Creating instances of `PersonClass` (prototype approach) **Options compared** Two options are being compared: A) **Classes**: This approach uses a class definition to create instances of the `Person` class. The class has its own properties and methods, including the `say()` method. B) **Prototype**: This approach uses a constructor function (`PersonFunction`) that defines a prototype with a `say()` method. Instances of this function are created using the `new` keyword. **Pros and Cons** ### Classes (A) Pros: * Easier to read and understand, especially for developers familiar with object-oriented programming (OOP) concepts. * Can be used to encapsulate data and behavior, making code more organized and maintainable. Cons: * Requires explicit declaration of the class name and instance properties. * May have performance overhead due to the need for a class definition and instance creation. ### Prototypes (B) Pros: * Allows for more flexibility in creating instances without the need for an explicit class declaration. * Can be used to create objects with dynamic property names or methods. Cons: * Requires manual management of properties and methods on the prototype chain. * May lead to tighter coupling between classes, making it harder to modify individual components without affecting others. **Library** The `PersonClass` is a custom class implementation, likely created for this benchmark. It's not a standard JavaScript library or framework, but rather a simple example used to demonstrate class-based inheritance and encapsulation in JavaScript. **Special JS Feature/Syntax** There are no special features or syntaxes being tested in this benchmark. The code uses standard JavaScript features like classes, prototypes, and constructor functions. **Alternatives** If you're looking for alternative ways to create instances of a class-like object, consider the following: 1. **Constructors as Functions**: Instead of using a class definition, you can use a function constructor with `this` binding to create objects. 2. **ES6 Classes (without the "class" keyword)**: Before ES6 classes were introduced, developers used the `function Class()` syntax or the `Class = function(){...}` method to define class-like constructors. 3. **Prototypal inheritance**: You can achieve similar behavior using prototypal inheritance by setting up a prototype chain with constructor functions. Keep in mind that each of these alternatives has its own trade-offs and may not provide the exact same benefits or drawbacks as classes or prototypes.
Related benchmarks:
function vs class method vs new function method
function vs class method vs new function method v2
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Object creation: arrow function vs. class with methods
Comparison of classes vs prototypes vs object literals also including the inheritance
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