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Map vs Object - string keys - write performance
(version: 0)
Comparing performance of:
Write to map vs Write to obj
Created:
4 years ago
by:
Guest
Jump to the latest result
Script Preparation code:
window.myObj = {}; window.myMap = new Map(); window.generateId = () => new Date().toISOString() + '=' + Math.random(); window.generateObj = () => ({ 'a': generateId(), 'b': generateId(), 'c': generateId() });
Tests:
Write to map
myMap.set(generateId(), generateObj());
Write to obj
myObj[generateId()] = generateObj();
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
Write to map
Write to obj
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
4 months ago
)
User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:146.0) Gecko/20100101 Firefox/146.0
Browser/OS:
Firefox 146 on Windows
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Embed Benchmark Result
Test name
Executions per second
Write to map
188731.9 Ops/sec
Write to obj
188330.1 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's dive into the world of JavaScript microbenchmarks on MeasureThat.net. **What is being tested?** The provided JSON represents a benchmark test case, which compares two approaches for writing data to objects in JavaScript: using a `Map` (a built-in JavaScript object) versus using an ordinary object (`Object`). The test measures the performance difference between these two approaches when writing a string key and a value to each data structure. **Options being compared** There are only two options being compared: 1. **Using a Map**: This approach uses the `Map` object, which is a built-in JavaScript object that stores key-value pairs in a way that allows for efficient lookups, insertions, and deletions. 2. **Using an ordinary Object**: This approach uses a regular object (i.e., an instance of `Object`) to store key-value pairs. **Pros and Cons** * Using a Map: + Pros: Maps are designed for fast lookups and insertions, making them suitable for applications where data is frequently added or updated. They also provide features like `forEach`, `entries`, and `keys` methods. + Cons: Maps are less intuitive to use than ordinary objects, especially when working with string keys. * Using an ordinary Object: + Pros: Ordinary objects are more familiar to developers, making them easier to understand and work with. They also support features like inheritance and prototypal inheritance. + Cons: Ordinary objects can be slower than Maps for large datasets or frequent lookups, as they rely on hash tables which can lead to collisions. **Other considerations** * **String key vs. numerical key**: The test only uses string keys, but using numerical keys could provide better performance and cacheability in certain scenarios. * **Data structure size**: The test only creates a single value (`generateObj()`) for each write operation. Adding more data would impact the performance difference between Maps and ordinary objects. **Library usage** There is no explicit library usage mentioned in the benchmark definition or test cases. However, JavaScript engines like V8 (used by Chrome) and SpiderMonkey (used by Firefox) provide built-in support for Maps and other data structures. **Special JS feature/syntax** There are a few features used in this benchmark: * **Arrow functions**: The `generateId` and `generateObj` functions use arrow functions, which are a shorthand way of defining small, one-time-use functions. * **String interpolation**: The `generateId` function uses string interpolation (`+='= '+`) to concatenate strings with other values. **Other alternatives** If you want to compare the performance of different data structures or approaches, consider using alternative options like: * Using a `Set` instead of an object for fast membership testing. * Implementing your own hash table or data structure from scratch. * Using a library like Lodash (which provides utility functions for working with objects and arrays). * Creating a custom JavaScript engine or optimizing existing engines for specific use cases.
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Map vs Object (real-world) Performance - Forked
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