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assign after allocate object vs re-use object
(version: 0)
Comparing performance of:
allocate vs reuse
Created:
5 years ago
by:
Guest
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Script Preparation code:
var reused = { color: [1, 1, 1, 1], position: [1, 1], }; var map = new Map(); for (let i = 0; i < 1000000; i += 1) { map.set(`${i}`, { color: [1, 1, 1, 1], position: [1, 1], size: 99, // dummy key }); }
Tests:
allocate
for (let i = 0; i < 10000; i += 1) { const target = map.get(`${i}`); Object.assign(target, { color: [i, i, i, i], position: [i, i], }); }
reuse
for (let i = 0; i < 10000; i += 1) { const target = map.get(`${i}`); reused = { color: [i, i, i, i], position: [i, i], }; Object.assign(target, reused); }
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
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Test case name
Result
allocate
reuse
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.1:latest
, generated one year ago):
Let's break down what's being tested in this benchmark. **The Benchmark** The test case is called "assign after allocate object vs re-use object". This means we're comparing two different approaches to updating objects in JavaScript. **The Options Being Compared** There are two test cases: "allocate" and "reuse". 1. **"Allocate"**: In this approach, a new object is created on every iteration of the loop using `Object.assign()`. The object being updated is retrieved from a Map using `map.get(`${i}`)`. 2. **"Reuse"**: In this approach, an existing object (`reused`) is used and updated in-place using `Object.assign()`. **Pros/Cons of Each Approach** 1. **Allocate**: * Pros: No need to worry about updating a shared object, which can lead to unexpected behavior. * Cons: Creates a new object on every iteration, which can be memory-intensive for large loops. 2. **Reuse**: * Pros: Can reduce memory allocation overhead by reusing the same object throughout the loop. * Cons: Requires careful management of the shared object to prevent unintended updates. **Other Considerations** 1. **Map usage**: The test case uses a Map (`map`) to store and retrieve objects. This suggests that the objects being updated are likely to be small in size, making the use of a Map efficient. 2. **Object creation**: The preparation code creates an initial object `reused` with some default properties. This implies that the objects being created are similar in structure. **The Library Used** None mentioned in this test case. **JS Feature or Syntax Used** None special JS feature or syntax is used in this test case, so there's nothing to mention here. **Alternatives** 1. **Using a single object with mutable properties**: Instead of creating a new object on every iteration, you could use an existing object and update its properties directly. 2. **Using a library like Lodash for immutable data structures**: Libraries like Lodash provide efficient ways to work with immutable data structures, which can help reduce memory allocation overhead. I hope this explanation helps you understand what's being tested in this benchmark!
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