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float32array init
(version: 0)
Comparing performance of:
implicit vs explicit
Created:
9 years ago
by:
Guest
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Tests:
implicit
const x = new Float32Array(3);
explicit
const x = Float32Array.of(0, 0, 0);
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
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Test case name
Result
implicit
explicit
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.0.0 Safari/537.36
Browser/OS:
Chrome 131 on Windows
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Test name
Executions per second
implicit
28420514.0 Ops/sec
explicit
15955326.0 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
I'll break down the provided benchmark data to explain what's being tested, the different approaches compared, their pros and cons, and other considerations. **What's being tested:** MeasureThat.net is testing how JavaScript engines initialize Float32Array objects. Specifically, it's comparing two approaches: 1. Implicit initialization (using `new Float32Array(3);`) 2. Explicit initialization (using `Float32Array.of(0, 0, 0);`) **Approach comparison:** * **Implicit Initialization (`new Float32Array(3);)`** + Pros: - Easy to use and understand. - Allows for more flexibility in creating arrays with multiple elements. + Cons: - May be slower due to the overhead of object creation. - Might lead to unexpected behavior if not used carefully (e.g., when using `new` on other types of objects). * **Explicit Initialization (`Float32Array.of(0, 0, 0);)`** + Pros: - Can be faster since it's a more lightweight creation process. - Ensures explicit control over array initialization. + Cons: - More verbose and harder to read for simple use cases. - Limited flexibility in creating arrays with multiple elements. **Other considerations:** * The benchmark is using the V8 JavaScript engine (specifically, Chrome 126), which might not be representative of other engines or versions. * The tests are running on a desktop device, which could impact results compared to mobile or web-based environments. * MeasureThat.net likely aims to identify performance differences between implicit and explicit array initialization methods in modern JavaScript engines. **Library usage:** None is mentioned in the provided benchmark data. However, it's worth noting that Float32Array and its related methods (like `of()`) are part of the ECMAScript standard, so no external library is being used. **Special JS features or syntax:** There are none explicitly mentioned in this benchmark. The code uses standard JavaScript features like `const`, `new` keywords, and array literals. If you're interested in exploring other alternatives, here are a few: * For explicit initialization: + NativeArray (a low-level, native array class available in some browsers) + TypedArrays (like Float64Array or Int32Array) for more control over data types * For implicit initialization: + Array.from() method to create an array from an iterable source + Other constructors like Int8Array, Uint8Array, etc. Keep in mind that these alternatives might not be as performance-critical as the specific use case being tested here.
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