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divide by 2 vs multiply by 0.5
(version: 0)
Comparing performance of:
div by 2 vs div by 2.0 vs multiply by 0.5
Created:
5 years ago
by:
Guest
Jump to the latest result
Script Preparation code:
const length = 100000; const tmp_nums=[]; for (let i = 0; i < length; i++) { tmp_nums.push(Date.now() + Math.random()); } nums = [...tmp_nums]; nums_len = length;
Tests:
div by 2
const length = nums_len; for (let i = 0; i < length; i++) { nums[i] /= 2; }
div by 2.0
const length = nums_len; for (let i = 0; i < length; i++) { nums[i] /= 2.0; }
multiply by 0.5
const length = nums_len; for (let i = 0; i < length; i++) { nums[i] *= 0.5; }
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (3)
Previous results
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Test case name
Result
div by 2
div by 2.0
multiply by 0.5
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
29 days ago
)
User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:148.0) Gecko/20100101 Firefox/148.0
Browser/OS:
Firefox 148 on Windows
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Embed Benchmark Result
Test name
Executions per second
div by 2
4824.9 Ops/sec
div by 2.0
6117.0 Ops/sec
multiply by 0.5
6192.9 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
I'll break down the provided benchmark and explain what's being tested, compared, and the pros/cons of each approach. **Benchmark Overview** The benchmark is designed to measure the performance difference between dividing an array by 2 (using the `/=` operator) and multiplying it by 0.5 (using the `*` operator). The test case uses JavaScript, a dynamically-typed language that can be prone to issues with precision and rounding. **Script Preparation Code** The script preparation code generates an array of random numbers using the `Date.now()` function and stores them in the `nums` variable. It also creates a copy of this array and assigns it to the `tmp_nums` variable, which is not used in the benchmarking process. ```javascript const length = 100000; const tmp_nums = []; for (let i = 0; i < length; i++) { tmp_nums.push(Date.now() + Math.random()); } nums = [...tmp_nums]; nums_len = length; ``` **Html Preparation Code** There is no HTML preparation code provided, which means that the benchmarking process does not involve any asynchronous operations or external dependencies. **Individual Test Cases** The three test cases are designed to measure the performance of each operation: 1. `div by 2`: Divides the `nums` array by 2 using the `/=` operator. ```javascript const length = nums_len; for (let i = 0; i < length; i++) { nums[i] /= 2; } ``` 2. `div by 2.0`: Divides the `nums` array by 2.0 using a decimal literal, which can introduce precision issues. ```javascript const length = nums_len; for (let i = 0; i < length; i++) { nums[i] /= 2.0; } ``` 3. `multiply by 0.5`: Multiplies the `nums` array by 0.5 using the `*` operator. ```javascript const length = nums_len; for (let i = 0; i < length; i++) { nums[i] *= 0.5; } ``` **Library and Special JS Features** The benchmark uses no external libraries, but it does use the `Math.random()` function to generate random numbers. There is no special JavaScript feature or syntax used in this benchmark. **Pro/Cons Comparison** | Operation | Pros | Cons | | --- | --- | --- | | Division by 2 (`/=`) | Can be faster due to caching | May introduce precision issues with floating-point arithmetic | | Multiplication by 0.5 (`*`) | Typically faster than division for large numbers | May not cache as effectively as division, leading to slower performance | | Division by 2.0 (`/=` with decimal literal) | Not recommended due to potential precision issues | Slower than traditional division due to extra arithmetic operations | **Other Alternatives** If you wanted to measure the performance of these operations without using `Math.random()`, you could use a fixed seed for the random number generator or create an array of pre-generated numbers. You could also consider using a different method to generate the random numbers, such as using a cryptographically secure pseudo-random number generator. Additionally, if you wanted to measure the performance of these operations with more precision, you could use a library like `big.js` that provides support for arbitrary-precision arithmetic. For production code, it is generally recommended to avoid using `/=` with decimal literals and instead use multiplication or division with explicit decimal literals (e.g., `0.5`) to ensure accurate results.
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