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Large Map vs Object 2
(version: 0)
Comparing performance of:
Map lookup vs Object lookup
Created:
5 years ago
by:
Guest
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Script Preparation code:
var map = new Map(); var obj = {}; for (let i = 0; i < 100000; i++) { const key = Math.random().toString(36).slice(2); const value = Math.random().toString(36).slice(2); map.set(key, value); obj[key] = value; } const count = 1000;
Tests:
Map lookup
for (let i = 0; i < 1000; i++) { const key = Math.random().toString(36).slice(2); a = map.get(key); }
Object lookup
for (let i = 0; i < 1000; i++) { const key = Math.random().toString(36).slice(2); a = obj[key]; }
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
Map lookup
Object lookup
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided benchmark definition and test cases to understand what is being tested. **What is being tested?** The benchmark measures the performance of two data structures: `Map` and plain objects, specifically focusing on their lookup operations (`get()` for Maps and property access for objects). **Options compared** Two approaches are compared: 1. **Map Lookup**: This approach uses a `Map` object to store key-value pairs. The test case iterates over 1000 iterations, generating random keys and values using `Math.random().toString(36).slice(2)`. For each iteration, it retrieves the value associated with the generated key using `map.get(key)`. 2. **Object Lookup**: This approach uses a plain object (`obj`) to store key-value pairs. Similar to the Map approach, the test case generates random keys and values and iterates over 1000 iterations, accessing the value associated with each key using `obj[key]`. **Pros and Cons of each approach** **Map Lookup:** Pros: * Efficient use of memory, as Maps only store unique keys. * Fast lookup times, as Maps use a hash table data structure. Cons: * May require more computational resources for iteration and generation of random keys. * Might have slower initial setup time due to the creation of the Map object. **Object Lookup:** Pros: * Easier to implement and understand for developers familiar with plain objects. * Faster initial setup time, as objects can be created without additional overhead. Cons: * May lead to slower lookup times if the object has a large number of properties (e.g., collisions). * Requires more memory to store all key-value pairs. **Library usage** The benchmark uses the `Map` data structure from JavaScript's built-in `Object` namespace. The purpose of this library is to provide an efficient way to store and retrieve key-value pairs, with fast lookup times and good memory management. **Special JS feature or syntax** The benchmark does not explicitly use any special JavaScript features or syntax beyond what's necessary for the test cases. However, it does rely on the `Math.random()` function, which is a built-in JavaScript function that generates random numbers within a specified range. **Other alternatives** If the developers were to modify the benchmark, they might consider alternative approaches, such as: * Using an external data structure library (e.g., Lodash) for map or object lookup operations. * Employing caching mechanisms to reduce the number of iterations and improve performance. * Utilizing parallel processing or multithreading techniques to accelerate computation on multi-core processors. Keep in mind that these alternatives might introduce additional complexity, dependencies, or overhead, which could affect the benchmark's accuracy and reliability.
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