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Object member value access
(version: 0)
compares: direct o.o, by function and with getter
Comparing performance of:
member access vs by function vs with getter
Created:
5 years ago
by:
Guest
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Script Preparation code:
class O { constructor(o) {this.o=o} g() {return this.o} get os() {return this.o} } o=new O("o")
Tests:
member access
o.o
by function
o.g()
with getter
o.os
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (3)
Previous results
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Test case name
Result
member access
by function
with getter
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided JSON data and explain what's being tested. **Benchmark Overview** The benchmark is designed to compare three different ways of accessing object members in JavaScript: 1. Direct property access (`o.o`) 2. Accessing a member through a function call (`o.g()`) 3. Using a getter method (`o.os`) **Script Preparation Code** The script preparation code defines an `O` class with two properties: `o` and `os`. The constructor initializes the `o` property with the passed value, and the `g()` function returns the `o` property. The `os` property is a getter that returns the `o` property. **Html Preparation Code** There is no HTML preparation code provided, which means the benchmark only runs in a headless browser environment or uses a JavaScript-only testing framework. **Individual Test Cases** Each test case has a unique `Benchmark Definition` string, which corresponds to one of the three access methods: 1. `o.o`: Direct property access 2. `o.g()`: Accessing a member through a function call (`g()` returns the `o` value) 3. `o.os`: Using a getter method (`os` returns the `o` value) **Pros and Cons of Each Approach** Here's a brief overview of each approach: 1. **Direct Property Access (`o.o`)**: * Pros: Fastest, as it directly accesses the property without any function call overhead. * Cons: May be slower if the property is accessed in a loop or with a large number of iterations. 2. **Accessing through Function Call (`o.g()`)**: * Pros: More predictable and maintainable code, as the access method is explicitly stated. * Cons: Slower than direct property access due to the function call overhead. 3. **Getter Method (`o.os`)**: * Pros: More efficient than direct property access for properties that are computed on-the-fly or have complex logic. * Cons: May be slower if the getter method is called frequently, as it incurs additional computation overhead. **Library and Special JS Features** In this benchmark, no libraries or special JavaScript features are explicitly used. However, the `Object` and `class` keywords are used to define the `O` class, which may require support from modern browsers or JavaScript engines. **Other Alternatives** If you wanted to create a similar benchmark with different access methods, you could consider adding test cases for: * Array indexing (`o[0]`) * Destructuring assignment (`const { o } = O()`) Keep in mind that each of these alternatives would require additional script preparation and test case definitions. I hope this explanation helps! Let me know if you have any further questions.
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